SECTION 7 – TRACK PROCEDURES
7.1 STAGING – The next race to go on the track should line up in the staging area. DRIVERS SHOULD BE IN THEIR CAR, READY TO RACE,
AND IN THE PROPER STARTING POSITION WHEN THE CHECKERED FALLS IN THE RACE BEFORE THEIRS!
7.2 Following the checkered flag and cool down lap, the next race will roll when the last car has passed the flag stand to exit and the track is
cleared to go racing. BE READY!!! WE WILL NOT WAIT ON YOU! Racers should EXPECT the white flag the first time past the flag stand, so come
out of the staging area in tight formation and ready to race. Leaders must keep a reasonable pace so the rest of the pack can keep up!
7.3 Cars not in their proper position by the time they take the white flag at the start/finish line after exiting the staging area must fall in at the
rear. All in the same lane and behind the missing car's spot will move ahead to fill that space. ANYONE HOLDING UP THE START OF THE RACE
TRYING TO GET INTO THEIR SPOT AFTER PASSING THE TURN 3 CAUTION LIGHT MAY BE SENT OFF THE TRACK AT THE FLAGGER'S
7.4 Cars MUST run in the heat they are assigned. Any car failing to take the initial green flag in their assigned event may NOT join the field after
the initial green has been given. You MUST take the initial green in your feature event in order to get paid and receive points for that event.
7.5 The flagman will control the start of the race as conditions of track permit.
7.6 Drivers paying their entry fee prior to the heat races, but failing to take the green in their assigned heat race, may start at the rear of their
feature, or the B-Main if there are more than 20 cars. (For example, they break during practice and can’t have the car ready for the heat race – they
can still run the feature). ALL entry fees MUST be paid PRIOR to the heat race in that division (in other words, a late arrival cannot pull in ten
minutes before the feature, unload, and start at the rear).
7.7 It is the driver that qualifies. A driver may change cars after qualifying. However, said driver will be required to start at the rear. Driver
change MUST be reported to track officials prior to the start of their race AND start at the rear or they will be DQ’d.
7.8 Drivers with mechanical problems who can SAFELY and QUICKLY exit to the pits, please do so. If unable to exit the track, please pull well
into the infield to avoid a caution. All broken cars will be removed immediately from the infield following their race, or during any extended cautions if
possible. PLEASE DO SO TO PREVENT UNNECESSARY CAUTIONS THAT WILL DRAG OUT THE SHOW! YOUR COOPERATION IS
7.9 ONCE A CAR HAS EXITTED THE TRACK FOR ANY REASON, THEY MAY NOT RE-ENTER THE TRACK DURING THAT RACE (NO PIT
7.10 ANYONE involved in an accident, will restart in the rear of the field, with the person causing the accident at the very rear. This INCLUDES
the initial green! There will be no ‘free passes’ or ‘original restarts’. All cars not involved will be lined up in the original lineup order, minus those
involved in the caution. A car will be considered involved if: a) their car spins and/or comes to a complete stop, b) if they spin to an angle of 90
degrees or greater to the direction of traffic, causing a caution (in other words, if you spin, get hit and knocked straight and keep going, but leave a
pileup behind, YOU caused the caution and will in turn be sent to the very rear of the field). If you make ANY significant contact with ANY other cars
or the wall from the time the crash begins to develop to the time all cars are slowed and under control, you WILL be considered ‘involved’. UNDER
NO CIRCUMSTANCES DO YOU EVER RACE BACK TO THE LINE! Anyone doing so will be warned ONCE. The second time we tell you, you will be
PARKED for the day. DH2 Officials determination as to whether a car is “involved” or not is FINAL!
7.11 CAUTIONS: When the caution is thrown, the lap will be counted if the leader has crossed the start/finish line. All cars that have crossed
the line will be scored in the order they crossed. All cars that have yet to cross the line will be scored as they crossed the PREVIOUS lap. If it is the
final lap and the leader has crossed the line, the race will be considered complete. NO RACING BACK TO THE LINE ONCE THE CAUTION HAS
BEEN THROWN! This is a very dangerous situation, and it will gain you NOTHING. Anyone failing to slow when the caution flies will be penalized at
the discretion of the track officials.
7.12 Original starts will be between the line on the wall/cone on the infield in turn 4 and the flag stand, referred to as the “Start Zone”. The
FLAGGER starts the race on ALL original starts. The front row will be given TWO CHANCES to get the start right. If a second start fails, the second
row will be moved to the front row and they can try it. REMEMBER! The driver that is ahead is not necessarily the problem! Brake checks will not be
tolerated either! THE FLAGGER STARTS THE RACE! NO JUMPING! In all divisions, we will attempt an original start TWO TIMES (not including bad
starts). If the caution flies for crashes or spins twice, the third start will be single file.
7.13 Restarts will be single file once a lap is completed. All restarts will be between the apex of turns 3 & 4 and the start finish line. The leader
starts the race. When the leader begins to accelerate, the flagger will throw the green. ALL CARS SHOULD BE IN LINE NOSE TO TAIL! No passing
until the green is waved! Anyone doing so will be penalized one spot for each position gained at the next caution or the end of the race, whichever
comes first. IF YOU CAN SEE THE BACK BUMPER OF THE CAR IN FRONT OF YOU, YOU SHOULD NEVER GET BURNT!
7.14 The flagger will usually throw the white flag before going green on starts and restarts. If the leaders are just past the flagstand and it
becomes clear that the track is safe to go racing, the turn two flagger may signal that we are going green (the caution lights will also be turned out by
this time). If the leader makes it past the turn 2 flagger, we will go another lap.
7.15 NO LYING BACK ON STARTS to get a ‘run’. Doing so will be considered jumping the restart and you will be penalized as such! You should
be within 1 car length of the back bumper of the car in front of you by turn 3!
7.16 If your car stalls before the green flag is thrown, pull out of line and one person may help restart it. If it stalls a second time in any event,
you will be sent to the pits. If the engine stalls during a crash, it will not count.
7.17 Cars causing 3 cautions in one race will be sent to the pits. “Causing a caution” includes spinning and/or stopping to draw a caution. If you
spin another car and are penalized for it, it WILL count toward the 3 spin rule. Cars getting spun out, or cars involved in ‘racing incidents’ where no
car is clearly at fault, will not be charged with causing a caution. THIS WILL BE STRICTLY ENFORCED!!!
7.18 DEBRI CAUTIONS: A caution for debri will be for removal of the debri only. The car losing the debri will NOT be penalized UNLESS it is
obvious in the eyes of the officials that it was intentionally throw from the car for the purpose of causing a caution.
7.19 When a red flag is thrown, safely come to a complete stop AS SOON AS POSSIBLE, shut off your engine if instructed to do so, and stay
with your car. We will align the field at a safe spot on the track as soon as possible.
7.20 No driver may leave their vehicle unless it is a safety hazard to remain in the vehicle or they are instructed to leave their vehicle by a track
official. Failure to follow this rule may result in disqualification (loss of money & points for the event).
7.21 ANY DRIVER DIRECTED TO THE PITS BUT REFUSING TO DO SO WILL BE SUSPENDED FOR A PERIOD TO BE DETERMINED BY
TRACK OFFICIALS BASED ON THE SITUATION!!! Suspension will be for a minimum of one event. Don't let a bad night turn into a bad year!
7.22 Lapped Cars – Lapped cars will be shown the move over flag (blue with red stripe) when the leader gets within approximately 10 car
lengths. You are NOT required to move over and let the leader go, but as a courtesy we strongly recommend moving to the bottom and giving the
leaders lots of room to go by on the outside as a courtesy. Remember, someday YOU may be leading and would appreciate the same
consideration. If you try to hold them off and cause a problem, you can bet you will not be very popular and will most likely not be given a break
anytime soon. Lapped cars stay where they are running in the order.
7.23 Slight incidental contact is part of racing and we all know that it’s going to happen. However, repeated bumping, getting alongside a car
and pushing them out of the way, ramming, etc. will not be tolerated and will be penalized accordingly depending on the severity of the incident. If
you put a “slide job” on someone, you had better make SURE you are clear. If you’re not and it causes a problem, you will be sent to the rear as
well. This includes letting your car “drift” up the track, taking the car outside with you until that car is in the “marbles”.
7.24 Any car going into the infield, one wheel or entire car, then coming back onto the track in order for your car to gain position(s), will be
penalized one position for each car passed in the maneuver. If it causes a crash, the car will be put to the rear. The TRACK is for racing, the
INFIELD is NOT! We will take into consideration whether or not the car you are passing crowded you onto the infield.
7.25 When being directed to your position during a caution, please get there as quickly and safely as possible. If you question your position
(and you had better be SURE about it), pull out of line and raise a hand up. We will re-check scoring, and the flagman will direct you where
SCORING shows you. You will then get 2 chances to get into your position. The third time he has to tell you, you will go to the pits. You should
KNOW who you were behind when the caution flew. EARN positions, don”t try to STEAL them! The only time lineups should become an issue is
when two cars are side by side when they crossed the line before the caution flew. We will ALL have to accept the scoring in those cases, whether
you AGREE or NOT!
7.26 Stopping on the track to discuss decisions made by the flagman and/or officials will result in immediate disqualification. If you fail to leave
the track, behave wrecklessly while going back to your pit, cause problems with the officials as they attempt to continue with their duties, or treat any
official disrespectfully, you WILL be penalized at the discretion of the officials. Exitting your car for ANY REASON other than safety reasons, causing
unnecessary delays in the restarting of the event, throwing tantrums, etc. WILL NOT BE TOLERATED AND WILL BE PENALIZED AT THE
DISCRETION OF DH2 MANAGEMENT AS IT SEES FIT WHEN CONSIDERING THE CIRCUMSTANCES, CONTEXT, AND NATURE OF THE
INFRACTION, AS WELL AS THE INFORMATION GATHERED. Such penalties may be assessed at the time of the incident, or anytime prior to the
next scheduled event if further investigation is needed.
7.27 Unsportsmanlike behavior/bumping under caution, after the checkered flag, or in the pit area WILL NOT BE TOLERATED and WILL result
in disqualification! NO EXCUSES! THIS INCLUDES UNNECESSARY HAND GESTURES OR TANTRUMS!
7.28 SCALING: The top 5 in EVERY race, in EVERY division, must go directly to the scales, EVERY TIME! ANYONE FAILING TO DO SO WILL
BE CREDITED WITH LAST PLACE, JUST AS IF THEY CAME UP LIGHT! Drivers may roll slowly onto the scales. Must come to a complete stop and
hold still until the “STABLE” light on the scales is lit. Driver must remain on the scales until released by the weigh master. Driver may then drive off
the scales SLOWLY! There will be NO tolerance on weight. Parts knocked off during the race will be considered. If a competitor fails to make
weight, they will be pushed off and re-weighed two more times. If they do not make weight once in those three tries, they will be credited with LAST
PLACE in that event.
7.28.A WEIGHTS: Non-structural weights added to meet minimum kart/driver weight requirements must be securely bolted to the kart using bolts
of at least 5/16” diameter. Weights in excess of 7 lbs. must use two or more 5/16” bolts. All bolts must be cotter keyed or double nutted. All bolt on
weights must be white in color for visibility. Mounting of weights to nerf bars and rear bumper is prohibited. Weights may be mounted on the front
bumper. No added weight allowed on driver. Car number must be written on weights.
7.29 Cars not going directly to the tech area from the track as instructed will be disqualified. The Speedway has the right to inspect ANY part of
ANY car at ANY time. Any car refusing a tear down/inspection will be considered illegal & will be disqualified. They may also be required to pass the
same tech before being allowed to compete in any future events at the track's discretion.
7.29.A Anyone failing to pass tech inspection after a qualifying event will be disqualified, will lose any points earned in the heat race, and will start
last in the consi/feature, provided the problem has been resolved. Anyone failing tech after a consi/feature will be disqualified and will receive NO
money or points for the ENTIRE day’s events.
GREEN - Start of race... STAND ON IT!!!
YELLOW - Caution, reduce speed, no passing. Get single file behind the car you were behind when the caution came out. If you were side by side
with another car, please get single file anyway. The scorers will check each lineup before we go green to make sure it is correct.
BLACK - Rolled up and pointed at YOU - are on the borderline for a penalty or disqualification for unsportsmanlike conduct. will only be warned
ONCE! Open Black Flag - You have been disqualified for safety reasons or unsportsmanlike behavior, proceed to the pit area immediately. Anyone
not pitting within 2 laps of being black flagged will no longer be scored. If they continue to ignore the black flag and a caution has to be thrown due
to a problem caused by them or because the safety issue got so severe that it endangered other drivers, the driver will be suspended for a minimum
of one week.
RED - Stop where you are, shut off your engine if instructed to do so. Stay with your kart. We will move the field to a safe area on the track and get
the lineup right as soon as safely possible.
BLUE/YELLOW - The leaders are about to catch you. Be aware of them, and HOLD YOUR LINE. Give them room, someday it may be you!
ANY 2 FLAGS CROSSED - Under Caution: Get double file for the upcoming restart. Under Green: The race is 1/2 over.
ANY 2 FLAGS ROLLED UP AND DISPLAYED SIDE BY SIDE - Indicates 2 laps to go.
WHITE - Under Caution – Race will restart on the next lap. Under Green - Indicates one lap to go.
CHECKERED - The race is over. Gradually reduce speed, safely exit the track.